"The goal is to test the SfS (Shape from Shading) engine for PBR asset generation.
Find...
"The goal is to test the SfS (Shape from Shading) engine for PBR asset generation.
Find a flat surface with a rich texture (stone, tree bark, leather, or a coin).
Hold your device parallel to the surface (6-8 inches away).
Start the capture process (the app will use flash and screen brightness).
Verify if the generated Normal Map accurately represents the physical relief.
Important: if the app crashes during 'Poisson integration', please report your device model and RAM."
28 Jan - 1 Jan
Android 3.2 - 15.0
Phone, Tablet, Wearable